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#Dark souls 3 infusions series
Dark Souls is a horror series more than anything else, and familiarity robs the game of a degree of tension. My chief concern about Dark Souls III is about how familiar it all feels.
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It's, admittedly, not a lot of anything new. It's a lot of Dark Souls with a touch of Bloodborne, a dash of Dark Souls II and a hint of Demon's Souls. It's exactly what you want from a Dark Souls game.
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If you're into Dark Souls games, I can tell you right now that Dark Souls 3 will probably be your game of the year. But people on the outside, looking in, they struggle to understand the appeal. Everyone knows Souls games are hard, right? Everyone knows Everest is cold, and high altitude, and statistically one of the most dangerous endeavours a human can make, right? So when Dark Souls players proselytise for their favourite game ever, it never seems odd. Neither party wants to explain the anguish. Neither group really details their pain, their struggles. And nobody finishes a FromSoftware Souls game and tells you it was anything other than brilliant, amazing, spectacular. Nobody drops all that money, sleeps in those temperatures and gets that hypoxic and tells you it was anything other than the best thing they ever did. Dark Souls is the Everest climbing of videogames. Nobody is semi-into Dark Souls, because the series doesn't allow that sort of half-assed commitment. Anyway, with the longest ever spoiler warning finished, let's jump in. You'll learn information about enemies, areas and items, but if you're in this for the tourism you're better off heading to wikidot. As much as I'd like to wank on about the final boss (and a few of the others alongside it) I won't.
#Dark souls 3 infusions free
The review itself can be considered spoiler free though. Information dwells within which will spoil your experience, because any knowledge can be too much when you're trying to go into something blind. If you consider yourself an Explorer, go no further with this review. Explorers don't want to know anything about the game at all, while Tourists have probably already watched the entire game be played on Twitch (Explorers probably bought the game via the Xbox One Marketplace trick). The point I'm driving at here, however, is that explorers want to go in blind. Tourists are better off with explorers available to them, and vice versa. Both groups get different things out of the game, and both complement one another beautifully. Neither part of the spectrum is 'right' in any sense. They want their explorer friends to tell them the trick to the boss, they want to know about a cheesy strat to earn an early game sword of great value. They want to jump on wikidot and read about what to do next, where to go so as to not miss anything. On the opposite end of the spectrum, the Tourists want the experience itself.