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I think ninjas are perfect for a role like this. Takashi Uriu, producer and designer for the latest Shinobi, felt that Joe Musashi was perhaps too outdated for a new generation of gamers: "I wanted to introduce a dark hero, someone with a bit of tragedy. Then you must face the final and most deadly Masked Ninja Boss who demonstrates a true split personality! Definitely an opponent worthy of the most expert Ninja Master! First, battling the super powered henchmen Ninjas requires all of your Master skills. This giant sumarai swordsman has a weakness - watch for him to lower his sword! If you prove worthy of reaching mission 5, you're in for a very tough challenge. Once past these underlings, you must overcome the Lobster Boss. You must kill the Fly Ninjas or they will end your mission. Don't give up! Take your time in mission 4. Try a few shots to his eye to do this Boss in once and for all. Just when you thought you were safe, a wicked fire breathing head appears. Run up, jump and rapid fire to destroy Mandara. Eliminating the four rounds of hideous Mandara requires skill, agility and aggressiveness. If you make it past another gang of henchmen, your target Boss in mission 3 is Mandara. Several shots to the copter's nose will end this nightmarish scene. You're looking for Black Turtle, the helicopter Boss who carries a deadly load of Fly Ninjas. Use the sword you found in the caves to eliminate these henchmen of death. Once past the caves, you encounter swarms of deadly frogmen. You enter mission 2 through caves filled with evil Ninjas. five well-placed hits in the middle of his head to stop him in his tracks. Ken Oh awaits you at the end of this mission. Hit him with your shuriken - when he throws his sword, hit him again! In mission 1, watch out for Mongo the henchman, who throws his razor sharp steel boomerang at you. A game this good makes players wish it could go on and on! Shinobi's a sure bet!! Shinobi's only major drawback is that it's limited to 4 levels and 3 rounds per level.
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You'll love the nasty thunder storm special effects in the harbor level! Game-play is extremely smooth and the detailed graphics are astounding! The game maxes out the Game Gear's superior range of color values and renders extremely smooth character and background movements. Shinobi is a fast-paced and challenging game regardless of its size. An assortment of bonus items appears throughout each level including valuable 1-ups, extra health units, and Ninjutsu power-ups. You start with five lives, four health units per life. Each Shinobi has a weapon, a special ability, and a secret Ninjutsu power-Joe carries a sword and creates earthquakes, Blue Shinobi hurls a crescent blade yo-yo and becomes a human tornado, Yellow Shinobi throws spheres of "Shinobi force" and forms an invincible lightning barrier, Pink Shinobi pitches bombs and flashes a blindingly bright light, and Green Shinobi throws shurikens and projects a powerful, screen-clearing blast.
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Upon defeating each level's boss, you free one of the captured Shinobis and add them to your team. Bosses await Shinobi at the end of each level-a killer helicopter, a hot-to-chop black ninja with dual swords, a giant robot, and a giant hovering mask of death. Altogether I appreciate the feedback and the bugs, and if you are free I would love to have your help on the project.Musashi must travel through four parts of Neo City including downtown highrises, a raging river that leads to a huge waterfall, tankers moored at the city harbor and an abandoned pagoda.Īn army of evil ninjas and warriors hides behind every corner, rock, and bush! Enemies include mallet-carrying strongmen, archers, flame throwers, flying disc throwers, nunchuk-throwing women warriors, and ninja frogmen. Which is how I ended up using mostly tiles that I already had in my system. At first I spent a long time searching for tilesets from path of the ninja to no avail. Yes japanese tilesets are harder to find then I suspected. JP that's a good point I will see if there's a way to display it in the menu. I will try and find a way around the jump kick thing, maybe putting the cost in the name? For targeting I am very aware of this although there isn't a great solution to this yet either, still waiting on the scripter. There was no perfect way to do it which is why I'm looking for a coder who can help me out. The entire jutsu system was obviously the big time consumer in this project. And the menu is a simple fix also thank you! The TP is a simple fix, I copied the skill directly from another project and must have overlooked that. I wan't quite sure what to do since I wanted the player to see the mission stand and I never got around to fixing it haha. Ah yes the invisible tree was rather akward.